![]() ![]() The only way out of the loop is the reconstruction of the plot to the restitution of the story.įollowing Casey Brienza's call for drawing on Japanese "otaku theory" in order to further comics studies, the present article demonstrates how the wider interrelated discourse around anime, manga, and otaku can be productively related to fields such as Western fan studies. This torment becomes a metaphor about the transgression of linearity and causality of the classical filmmaking and the Institutional Mode of Representation. ![]() In both cases, their characters are forced to do over a fatal destiny ad nauseam because of them violating their reality through time travelling. Kon, Studio Deen, 2006) regarding the alternate endings narrative of the video games they are based on. Sato, White Fox, 2011) and Higurashi no Naku Koro ni (C. Particularly, this paper refers to the particular relation that the narrative devices of the series Steins Gate (H. Abstract: This article proposes an approach to the growing number of Japanese animation films and television series that make use of the narrative possibilities of time loops within the trend of the mind-game films. La única salida posible del bucle será la reconstrucción de la trama y la restitución de la unicidad del relato. Este tormento se convierte así en una consecuencia de la violación de la linealidad y la causalidad de los relatos clásicos y del Modo de Representación Institucional. En ambos casos, sus personajes se ven forzados a repetir eternamente un destino fatal al haber transgredido las normas de su realidad mediante los viajes en el tiempo. Kon, Studio Deen, 2006) establecen con las narrativas de los videojuegos con finales alternativos de los que parten. Sato, White Fox, 2011) y Higurashi no Naku Koro ni (C. En particular, se quiere atender a la particular relación que los dispositivos narrativos de las series Steins Gate (H. Resumen: Este artículo propone un acercamiento al creciente número de películas y series pertenecientes a la animación japonesa comercial que explotan las posibilidades narrativas de los bucles temporales dentro de la tendencia de las mind-game films.
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